A Creative Writing CHOOSE YOUR OWN ADVENTURE Story by Miss H.

Friday, July 11, 2014

READ THIS PAGE FIRST!



Welcome to the handy-dandy online version of On the Run: A Creative Writing Choose Your Own Adventure. This story was written by Miss Haws as an example for the BJHS creative writing kidlets. If you already know how choose your own adventure books work, click on the link to page one below.



If you need a refresher course on Choose Your Own Adventure Stories, keep reading. If you read the whole explanation, there is a short video clip as a reward!

A Choose Your Own Adventure Story is a story, which means it needs to have all of the elements of storytelling, including settings, characters, conflict, and dialogue.

Because  it is an ADVENTURE story, every page should have at least one element of adventure. So feel free to include things like police chases, alien abductions, zombie attacks, ninja battles, dragons, kidnappings, pirates, explosions, treasure hunts, daring rescues, etc. 

Most books tell one story, with one beginning, one middle, and one end. What makes a Choose Your Own Adventure Story special is that it has one beginning, a couple of middles, and several different endings. Instead of reading the pages in order, there are choices at the bottoms of the pages. Every time the reader makes a different choice, they read a different story.

In this example, some pages will have two choices at the bottom. Once you have made your choice, just click on the words ... go to page ___. There are also links to all of the pages on the right-hand-side of your screen. After you make it to an ending, you can use those links to go back and read a different story by making different choices.

When you write a Choose Your Own Adventure Story, you want to make the person reading the story feel like they are actually IN THE STORY.  There are two important things you need to do to help your reader feel like they are the main character.

First, whenever you write about the main character, you should use 2nd person pronouns (you, your, yours, you're, yourself). Writing in 2nd person point of view makes your reader part of the action. So instead of writing, "Benedict put on his bravest face and challenged the evil ninja space pirate zombie to a duel," you would write, "You put on your bravest face and challenged the evil ninja space pirate zombie to a duel.

Second, you should use present tense verbs so it feels like the action is happening right now, in the present. Instead of writing, "You knew that this might be your last chance to escape, so you headbutted the kidnapper who was sitting closest to you, then opened the door of the speeding car and launched yourself out into the night," you should write, "Knowing that this might be your last chance to escape, you headbutt the  kidnapper sitting closest to you, open the door of the speeding car, and launch yourself out into the night."

Before you start reading, there is one more important thing that you need to know about Choose Your Own Adventure Stories: At least half of the endings are unhappy, so don't be surprised if your choices end up getting you eaten by a shark, put in prison for a crime you didn't commit, or losing your memory after getting beaten up by Chuck Norris. The unhappy endings are a big part of the fun, and it makes it a lot more fun when you finally get to a good ending.


Now you can have fun reading this example, but remember...



Now Take Me To Page 1, Please

Page 1

   “Since you slept in today, you had better take your bike instead of walking to school,” your mom called as you walked out the door.

    “Ok mom,” you shout back, still mad at yourself for oversleeping. You were up late working on your science project at your friend Taniqua’s house last night, so late that you don’t even remember how you got home.

   You walk into the backyard to get your bike out of the garage, but your bike isn’t there. Instead, you see a black Lamborghini parked inside. 


Wondering where on earth it could have come from, you try the doors: they are unlocked.

   You start to climb into the leather driver’s seat, but freeze when you notice what looks like blood on the passenger’s side. “What is going on?” you ask yourself, but you don’t have time to answer before the garage door bursts open and five police officers swarm in, their guns drawn and pointed right at you.


   “Step out of the car and keep your hands where we can see them,” one of the officers yells. “We are going to take you downtown for questioning about this stolen car, and if we don’t like your answers, we are going to arrest you… for murder!”

If you go to the police station and hope your lawyer can straighten things out

If you hit the ignition button and try to escape from the police

Page 2

  


“Ok, ok, don’t shoot,” you say as you get out of the car with your arms raised, “I didn’t do anything!”

   “That’s what all the criminals say,” yells one of the officers as he grabs your arms and slaps a set of handcuffs on your wrists. “If you’re so innocent, what were you doing sitting in a stolen car?”

   “I don’t know how this car got here,” you insist as the police lead you to the waiting patrol car.


   “Well, we have evidence that says otherwise,” the officer replies. As he pushes you into the back seat, he says, “You have the right to remain silent. Anything you say can and will be used against you in a court of law. Do you understand that right?”

If you decide to exercise your right to remain silent and not talk to the police until your lawyer arrives

If you agree to answer questions without a lawyer to prove your innocence

Page 3

  


 The sight of so many guns pointed at your head makes you panic. 
  
  Without thinking, you hit the ignition button near the steering wheel. The engine roars to life, scaring you. Your foot accidentally hits the gas pedal. 

   Lucky for the police officers in front of you, the car is in reverse. Instead of mowing down the armed policemen, the Lamborghini shoots through the back wall of the garage and into the alley.
   
  As the stunned police officers watch, you put the car into gear and drive off as fast as you can.


    “What did I just do?!?” you scream at yourself as you speed down the alley. “Now I’m really in trouble!”

If you drive the Lamborghini somewhere quiet where you can think things through

If you decide to drive to Taniqua’s house find out what happened last night


Page 4

   


“I’m not saying a word until my lawyer gets here,” you repeat for the third time. “Fine,” The detective replies. “But not talking to us just makes you look more guilty.”

    The detective leaves you alone in the interrogation room, handcuffed to the table. After two hours of waiting, you wonder what could be taking your lawyer so long to arrive. Suddenly, the door opens and your science fair partner, Taniquia, rushes in.

     Suddenly you become the interrogator. “What are you doing here? And what the heck happened last night? Where is my bike? How did I get home? Why do the police think I stole a car?”


    “Shhhhhh!” Taniquia warns you as she pulls out an official looking key. “There’s no time for questions. I have the key to the handcuffs and a way to get you out of here, but you have to make your decision in the next ten seconds. What will it be?”

If you decide to trust Taniquia

If you think it would be best to wait for your lawyer

Page 5

   “Fine. Ask me whatever you want,” you say. “I’m innocent, and I’m sure I can prove it.”

    You tell them everything you can remember from the night before, then explain to them that you can’t remember what happened next or how you got home. The police don’t believe you at first, but then they have a doctor come in to check you out.

    After running several tests that involved very big needles, the doctor announces that you are telling the truth.

    “I found evidence that this teenager was given a large dose of sleeping medicine around 8 p.m. last night. There is no way this kid could have stolen the car or attacked the car’s owner,” the doctor confirms.

   The police say you are free to go and leave the room. 

   You try to thank the doctor but he says, “Don’t thank me. Thank your friend Taniquia. She is the one who paid me to tell the police you couldn’t have been involved.” He turns to leave, but then adds, “Oh, and the next time you see her, tell her she still owes me for that time I helped her out with that robbery in Jamaca.”


    Confused, you go right from the police station to Taniquia’s house. No one is home, but you decide to wait on the porch until you get some answers. 

   You wait all day, but no one ever comes home. Taniquia and her family have disappeared. You never find out what happened that night, or who Taniquia really was.

THE END


Page 6



You decide to drive to an empty barn in a deserted field outside of town. You park the car inside and try to figure out what is going on, when the barn door suddenly opens and Taniquia walks in.

“How did you find me?” You shout. “And what is going on? How did I get home from you house last night? Where is my bike? Where did this car come from? Why do the police want to arrest me for murder?”

   “Hold on,” Taniquia says. “I can only answer one question at a time. I found you because I put a tracking device in your cell phone last night, after I drugged you with sleeping pills.”

    “You drugged me?” You shout, now more angry than afraid.

    “Yes, and then I dropped you off at home, along with my boss’s Lamborghini.”

    “You stole your bosses car?” you ask, shocked.

    “Nope. He loaned it to me. It was all part of the test to see how you would handle being accused of a crime that you didn’t commit. You see, my boss is the head of the country’s biggest spy agency and, now that you have passed our test, we want you to come work as a secret agent.”


If you tell Taniquia that you don’t want to be a spy

If you accept Taniquia’s job offer and become a secret agent

Page 7

   You decide to drive over to Taniquia’s house to see if she can explain what is going on. You drive through the ally and park in the back of the house so the neighbors won’t notice the fancy black sports car.

   The lights are all off, but the back door is unlocked so you go in. At first, you think the house is deserted, but then you hear whispering coming from the basement. When you get to the basement, you see Taniquia standing around with a bunch men dressed in black suits and carrying guns.

   The guns scare you, so you try to walk back up the stairs without Taniquia and her scary friends noticing you. Unfortunately, the stairs creak, and two of the armed men grab you and drag you back into the basement.

   “What is going on?” you scream to Taniquia. “Last night I worked on a science project with you and today the police try to arrest me for murder! You had better get me out of this mess!”

    “Science projects are boring,” Taniquia says calmly, “today we are going to work on a much more exciting project: kidnapping the daughter of the President of the United States. You can either help us, or we can send you back to the police, but this time as a murder victim instead of a murder suspect.”


   The evil look in Taniquia’s eyes lets you know that she isn’t joking around. You decide it would be better to live as a criminal than die as a victim. And so your life of crime begins…

THE END


Page 8

    “Fine. Get me out of here.”

    Taniquia unlocks the cuffs and leads you through an empty hallway to the back door of the police station.

    “Where are all of the cops?” you ask.

    “Don’t worry about that right now,” Taniquia answered. “Instead you should be worrying about how you are going to get out of the country without being arrested again.”

    “That’s it!” You finally yell. “I’m not taking another step until you tell me what is going on.”

    “I’m sorry,” says Taniquia. “Telling you would just put you in even more danger. You are going to have to leave the country. When you get to Greece, there will be a fake identity waiting for you.”

    “Greece? Fake identity? What about my family?”

    “If you love them, you will never try to contact them again. It is the only way to keep them safe,” Taniquia answers.

   Soon you are on an flight to Greece, hundreds of unanswered questions floating around in your brain. In your bag, is an identification card with your picture and a new name. You hope your new life as Kay Demitropolous will be less confusing than the life you are leaving behind.


     As the plane crosses the vast Atlantic Ocean, you drift off to sleep, thinking of the family you will never see again except ,perhaps, in your dreams.

THE END


Page 9

   “No way!” you shout. “I trusted you to be my science partner and look what happened!”

   “Fine,” Taniquia replies, a sad look on her face. “I guess the only thing left to say is, I’m sorry. So very, very sorry.” Then she sneaks out as quietly as she had entered.

   Your lawyer arrives twenty minutes later, with very bad news. “The police have overwhelming evidence that you were involved in a plot to kidnap the President’s daughter. If you agree to plead guilty to attempted kidnapping and grand theft auto, the police won’t charge you with murder.”

   “But I didn’t do any of those things!” You shout.

    “The evidence says otherwise. I have to advise you to take the deal. If a jury finds you guilty, you will spend the rest of your life in prison. If you take the deal, you could be out in twenty years… with good behavior.”

   Not wanting to spend the next twenty years of your life in prison for a crime you didn’t commit, you refuse to take the deal.

    Six months later, a jury finds you guilty on all counts and sentences you to life in prison.


    You spend the rest of your life in prison, never knowing who Taniquia really was or how that black Lamborghini ended up in your garage. 

THE END


Page 10

    “No way!” you shout. “Why would I want to work for someone who would drug me and then frame me for murder? After you tell the police that this was all a sick, twisted job interview, I never want to see you again.”

    Taniquia looks disappointed and agrees to fix things with the police. “And you won’t have to worry about seeing me again,” she adds as she walks up to you and sprays some strange gas in your face. “Since you won’t be joining our spy team, it won’t be safe for you to know about us. This gas will erase all of your memories from the last 48 hours. Even if you see me again, you won’t remember who I am.”

You fall to the ground as the gas starts erasing your memories. The next thing you know, you wake up in your own bed, wondering why you feel asleep with your clothes and shoes still on.

When you get to school a little while later, you are shocked when your teacher asks you if you finished your science project. “What science project?” you ask. Apparently the forgetting gas made you forget a lot more than just your science partner.


You spend the rest of the day being grumpy about failing your science class this quarter.

THE END

Page 11

  “Seriously?” you ask. “You want me to be a spy?”

“Yes!” Taniquia answers. “After seeing the way you handled the police, peeled out of that garage backwards, and found a safe place to hide, we think that you would make an excellent member of our spy team. What do you say?”

It only takes you a few seconds to make up your mind. “I say yes!” You shout, then add, “as long as you promise not to sneak any sleeping pills into my chips and dip again.”

“It’s a deal,” Taniquia says, “Let’s get started on our first mission. Some terrorists are planning to kidnap the President’s daughter and we have to stop them.”

“This is going to be a lot more fun than working on a science project,” you say as you climb into the Lamborghini.

You spend the next twenty years traveling the world, battling terrorists and saving innocent lives. 
THE END